Under Brush - DEVLOG #5
Hello and Good Day,
Grand stuff going on here! Digging deep into the GUI menus right off the bat. They can always be a chore and if I wait till the end to do they they will inevitably get rushed. I first sketched out an idea type thing:

After that nice little scribble I took to creating it for reals using this as a Mockup:

It is not done yet, but it is getting there. Placeholder Art for a lot of the icons and such. Little by little. So far I have the following complete in the main menu (ESC Key):
- Background Menu Image
 - Health Bar Implementation
 - Eat/Drink/Heal Buttons added with working functionality and Inventory Levels
 - Player // Build // Garden // Options Sub-menus (No Content there yet)
 
After this work I moved onto some Sound Effects work (Never a Dull Moment Here!). I focused on the Important ones for a Survival Game. Cutting Wood, Tree Breaking, Mining, Rock Breaking. I also Created the Sounds for Using Items in the Main Menu - Healing, Eating and Drinking. Fun Fun Fun. The Wood and Stone stuff was a mess! (Safety Goggles Anyone?)

Going to start editing the Audio now! Then add it to the game! Here is all I have added to the game up to this point:
- Initial Engine Setup
 - Main World set to 20,000 x 20,000 pixels (606 Squares Wide/High)
 - Create the Main Global Variables (Player, Health Bar, Collect-able, Placing, etc)
 - Added a Placeholder Tree Art
 - Added Chopping Animations
 - Added the ability to chop the tree
 - Added the ability to chop the tree down
 - Added collect-able wood item
 - Added the ability collect wood item
 - Added Menu BG and Stats
 - Created the "ESC" menu or "Main Menu" and programmed the Buttons
 - Designed the ESC menu layout
 - Added an Item Pickup Sound
 - Added an "Open Menu" sound
 - Added a button click sound
 - Added Heal, Eat, Drink Menu Options with Inventory Levels
 - Coded Healing, Eating and Drinking
 
WOW! Making good Progress. I'll keep on Keeping on!
Life is Short = Be Creative

Get Under Brush (Prototype)
Under Brush (Prototype)
A Work-in-Progress, Pixel Art, Survival, Foraging, Farming, Crafting Game.
More posts
- DEVLOG #19 - ALPHA Version 1.7 Released!Nov 25, 2018
 - DEVLOG #18 -- ALPHA Version 1.6 Released!Jul 15, 2018
 - DEVLOG #17 -- ALPHA Version 1.5 RELEASED!Jul 09, 2018
 - DEVLOG #16 - ALPHA v1.4 ReleasedJul 05, 2018
 - DEVLOG #15 - MuSiC!Jul 01, 2018
 - DEVLOG #14 - The Leaf Tree!Jun 27, 2018
 - DEVLOG #13 - ALPHA v1.3Jun 23, 2018
 - DEVLOG #12 - Death to PlayersJun 22, 2018
 - DEVLOG #11 - GUI Menus not GeoducksJun 22, 2018
 - DEVLOG #10 - Art UpdateJun 19, 2018
 

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