DEVLOG #16 - ALPHA v1.4 Released
Under Brush (Prototype) » Devlog
Hello and Good Day,
We have been hard at work still - Just took a little more time so I could get a lot of the new "Alan" art added. It is coming along nicely. Bit by Bit the game is coming together. Here is a list of what was done for ALPHA v1.4 - Enjoy!
- Added Rock Tile Set
- Added Green Foliage Tile Set
- Updated Grass Art
- Updated Tree Art
- Updated Grass Garden Art
- Updated the Wood Sprite
- Updated the Wood Sprite in Menus
- Updated Stone Sprite
- Updated Stone Sprite in Menus
- Updated Metal Sprite
- Updated Metal Sprite in Menus
- Updated Collect-able Seed Sprite
- Updated Fibers Sprite
- Updated Fibers Sprite in Menus
- Adjusted Shelter "Have ---- Need" menu due to Sprite Size Changes
- Adjusted "Place Icon" for the Garden to display "Black" if not place-able
- Adjusted "Place Icon" for the Shelter to display "Black" if not place-able
- Fixed a Bug in the "Place" code that was making the icon not show "Black" if not place-able
- Updated all Player Animations
- Added Shelter art and some reprogramming
- Updated Hit Box for all types of actions so that, for example, a tree wont break if a some grass is harvested close by
- Made the distance to chop, mine etc a little larger (can be a little farther away from object and still chop, mine etc)
- Implemented the Save button in the "Options" Menu
- Implemented the Save and EXIT button in the "Options" Menu
- Implemented a Load Game Test (F12)
- Added "About" text to the "Options" menu
- Adjusted the Grass for the player to go behind it sooner
- Implemented the "G" key to destroy buildings -
- Implemented in-game text on buildings
- When Player Dies all Stats are reset
Life is Short = Be Creative
Files
Under_Brush_-_ALPHA_v1.4.exe 16 MB
Jul 05, 2018
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Under Brush (Prototype)
A Work-in-Progress, Pixel Art, Survival, Foraging, Farming, Crafting Game.
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